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64 Game Reviews

7 w/ Responses

3 reviews are hidden due to your filters.

Bleh

It was passable but what really let it down was the spastic rate of action, tweak the bombs to be smaller, make the pan a little slower and give the jump more airtime, and it would probably be a whole lot better to play.

I could play this for hours

A brilliantly fun banner game that hits the mark in pretty much every way. Not much more to say.

Blah.

The first one was pretty nice on level quality in proportion to design ideas, but this time around yours ideas are nicer but the levels DON'T ACTUALLY WORK MOST OF THE TIME. By as early as '10t2' the skill or luck required was virtually rediculous. Fix up your level designs, tweak some physics, make the ragdolls carry more weight instead of flopping onto key mechanics like a slice of meat, make the line platforms catch the rags properly. Anything, just fix it.

Blah

It's the marrying of two very skilful producers, but this really left me cold. The whole gameplay style just seemed a little flaccid, and the boss followed the same pattern as CCTB with 'finetune the boss pattern endlessly'. The graphics and coding were on par with the level I expected, but the execution is, well, lame.

ooh you

I was very skeptical when loading this thing up, not having much faith in the average game quality on Newgrounds, but this blew me away. Very addictive, and the first game in a big while I've actively persued to complete fully (100win acheivement to go!). The physics are great, and there are some really ingenious level designs.

Make a second.

Gah

The jerky animation and moderately spastic control doesn't really do it for me, and I think all the new innovations overbalanced the game a bit. #1 was fairly nice because it had a few origional and effective gameplay cores, this one had the inclusion and change of virtually all of them and towards the end with outright awful max base HP it really does start to put on pressure, and on top of that there seems to be much less of a chance of recieving anything of real benefit. Went a little over the mark this time round.

Not bad at all

I love the concept and style of the game, but as you move up the levels the difficulty in maintaining a web just becomes rediculous, more often than not a bee would just hit some strand and the whole (-whole-) web would fall apart (I would invariably have no string at all) and I would be a sitting duck for a painful and hungry death. Tweak web strengths.

Lovely

Adds a whole new excellent twist to launchers, and one you get the feel for the boost controls it just opens up into something beautiful. I've completed this around 3 times (once in about 11 days) and I will probably continue to do so again. Thanks for a great game.

pretty ingenius

By level 14 I was thouroughly impressed with level design. Great, quite innovative work, a sequel with +features would be brilliant.

Compulsive to play.

And I mean it. After beating the actual game I decided to carry on for a while and the urge to keep going in amazing. Level 57 and countaargh

bitcH

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Joined on 7/12/07

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